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Geometry Dash INNARDS

52 players

What is Geometry Dash INNARDS?

Geometry Dash INNARDS stands as a beacon of challenge within the Extreme Demon category, pushing players to their limits with its formidable obstacles. Initially intended as a Harder level, it transformed into an Extreme Demon after the creator, Cinci, was inspired by the drop of the song used. With nearly impossible sections and precise timings, INNARDS has become a sought-after challenge for hardcore gamers seeking the ultimate Geometry Dash experience.

Rules

The rules of Geometry Dash INNARDS adhere to the standard conventions of the game. Players navigate through a series of extreme obstacles, requiring unparalleled precision, timing, and expertise. The level features various game modes, including cube, robot, ship, ball, UFO, spider, dual cube, dual ship, and dual wave, each demanding a unique set of skills to overcome the diverse challenges presented.

Features

  • Half-Speed Spike Leap: INNARDS opens with a near-impossible 2.5 spike leap at half-speed, setting the tone for the intense challenges that follow. Players must showcase exceptional precision to navigate through this daunting introduction.

  • Challenging Cube-Robot Sequence: Following the spike leap, players face a very challenging cube-robot sequence, introducing intricate movements and precision jumps. The Rohga, an object resembling a cat, becomes a platform that players must navigate by leaping.

  • Transitioning Through Multiple Game Modes: INNARDS presents a single-speed phase with a ship, ball, and UFO, each requiring precise timing and expertise. The unsteady transition into the drop adds an element of unpredictability, making concentration crucial to avoid crashes.

  • Challenging Ball and Wave Timings: A section post-transition demands numerous exact ball and wave timings, along with straight flying. The 50–65% portion of the level is considered one of the most challenging, featuring incredibly difficult cube and wave timings and demanding more straight-flying skills.

  • Dual-Cube to Dual-Wave Transition: Beyond 65%, players encounter a challenging dual-cube part that transforms into a spider. Subsequently, they shift into a dual ship and then a dual wave, requiring exact timing and precise straight flying to navigate through these transitions.